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Old Feb 28, 2008, 11:06 AM // 11:06   #21
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sins love shieldbash
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Old Feb 28, 2008, 12:57 PM // 12:57   #22
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Their attack work in chain, so if one missed....A_A

some skills would be useful:
Reckless Haste
blurred vision
Clumsiness

+all blinds & blocking

you can also interupt their attack. sin uses to spam their chain. It would be pretty easy to interrupt.
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Old Feb 28, 2008, 01:14 PM // 13:14   #23
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Quote:
Originally Posted by FengShuiDove
You haven't met quite a few Assassins out there then. No offense to your build, as my Air Ele runs Blinding Flash as temp anti-melee too, but it's definitely not a 100% sin stopper, and it definitely won't stop anyone with Remedy. A better option is Teinai's Wind or Gale for a chain interrupt.
I've met plenty, not many good ones though.
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Old Feb 28, 2008, 01:53 PM // 13:53   #24
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Assassins are a stupid class. Shadow Form spamming, conditions, etc and any n00b with Faction can rip any single squishy to pieces and there's ***k all you can do about it in AB or RA unless you've gone and specifically crafted a counter to them (which makes you useless 99% of the rest of the time in random situations) or got lucky enough to get into a group that can collectively counter. I took to carrying non-spell enchant strips on my mesmer because of so much shadow form spam in RA, but then I was less effective at interrupting because I had to give that slot up just to counter one stupid class that may or may not show up.

However, in non-random PvP, sins are pretty simple to counter with a competent monk and a damage dealer.

Since I don't have any friends that play GW, and my guildies are not particularly good at PvP, I only get to do random things like AB and RA, so I just don't PvP anymore. RA and AB suck bad enough without having to cross your fingers and hope some kid with a shadow form spam build doesn't show up.

Good idea, typical anet implementation. They're very specialized characters, so specialized counters can be crafted, but that completely **cks things in random setups where you can't effectively specialize without becoming a liability most of the time.

It would be nice if random areas put some limits on the skills that could be used or allowed you to change up skills. There are too many highly specialized builds that aren't problematic in non-random PvP where a team can devote a team slot to countering that build, but can just completely devastate in random PvP most of the time where you have to try and build things for any contingency.

Quote:
Some hints how to screw up Sins:
None of those will work against the sins that only use spells and signets.

Last edited by Ctb; Feb 28, 2008 at 02:01 PM // 14:01..
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Old Feb 28, 2008, 02:00 PM // 14:00   #25
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Quote:
Originally Posted by DreamRunner
forgot [skill]Shattering Assault[/skill]
He also missed these:

[skill]Shadow Prison[/skill][skill]Black mantis thrust[/skill][skill]Jungle strike[/skill][skill]Falling lotus strike[/skill]
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Old Feb 28, 2008, 02:19 PM // 14:19   #26
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Quote:
Originally Posted by Tarkin

A good sin shadow step strike, kd, strike, chain... kill in 3 seconds and no one can save you... but... they only have advantage agaisnt low armor classes
I think Assassins are great.

When you have had a stressy day. PVE, start a PUG, invite a Sin, count to 3 and kick it.

What goes around come around.
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Old Feb 28, 2008, 02:21 PM // 14:21   #27
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A/mo with condition removal = pwn :d nah i dont think sin skills should be removed just other ppl can try differend build?
ppl cry just if they lose. Like yeah many melees hate anti melees and cry for that..
i use Anti melees and melee chars im fine with both just right skills and you can handle with almost anything .
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Old Feb 28, 2008, 02:24 PM // 14:24   #28
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Quote:
Originally Posted by Shuuda
Ah, Riverside PvE Ignorance, denial, and inability to put up an arguement. Gotta love it.
We see the skills as they SHOULD be because we don't have to keep up with the latest skill exploits.

Take Edge of Extinction for example, that really was a fun skill to use on Charr. Until they added the 90% rule, now they might as well delete it.

As for an argument to back up assassins, I can say that simply telling us that we don't know anything and "assassins have no place" isn't going to get you very far.
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Old Feb 28, 2008, 02:40 PM // 14:40   #29
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I've beaten assassins without blocking and blind on my Necro all because I target them before they target me. If I can get degen on them and hit them with my best shots, they're kinda dying and at least at half health or close to it by the time they shadow step to me. Then they do their thing, I use Signet of Lost Souls or/and Soul Feast (for large battle fields with lotsa dead guys) or Taste of Pain and bounce back up in health, then watch them as they run away or die. It can work pretty effectively if you're just aware of them coming and don't panic.

It's pretty funny watching a sin run away from a Necro with no defensive skills

And before anybody says "nooooobzor, you lies, i'z can take u 1v1 cos i sin and you shud fight me now." No, I won't I'm not saying I beat all sins, but a lot of them just don't know how to be as effective as they can be. They think they're unstoppable just because they're a sin, regardless of build or tactics. But you can stop them, more than half the time, without trying too much at all. When I get beat down I know I've come across a 'good' sin beacuse I'll be on the floor and dead before I know it....but that happens pretty rarely.

Keep your cool, and surprise them before they surprise you.

Last edited by Dylananimus; Feb 28, 2008 at 02:43 PM // 14:43..
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Old Feb 28, 2008, 03:22 PM // 15:22   #30
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Blinding Assassins, use of blocking stances and interrupts is farily useless these days, at least in AB/RA anyway, as 50% of Assassins are now using the same, lame spell/signet-based build. I am not going to link to this build as I don't want to encourage any more lolsins to take up the trade.

The only way to be rid of their nuisance is to snare them and run off. Most combos begin with Augury of Death, and most Assassins now seem to use Dancing Daggers as a lead attack (hey! a spell! it can't be blocked or blinded!). The weakness of Augury and Dancing Daggers is that it they are only half range. I snare them before they can get close enough.

If you have a monk in your team, it's pretty difficult for an Assassin to take you down. Every build you use for solo PvP play (RA or AB) should be Assassin proof, or there's no point playing. On a bad day, Assassins seem to make up 50% of players in these places. Take high health (lose the sup runes) and some form of rapid health regen.

Also, know when you are a target for Assassins. They tend to go for Ele, Necro or Mesmer (the good ones do anyway). A decent Warrior or Ranger build should be able to outlast and kill an Assassin. You can even go Assassin hunting with the right build. Again, I don't intend to describe it here.

Last edited by Torqual; Feb 28, 2008 at 03:32 PM // 15:32..
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Old Feb 28, 2008, 03:35 PM // 15:35   #31
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Vengeful was Khanhei, Weapon of Remedy, Spirits of all types, almost any block, to interrupt chains, Spiteful Spirit, Hexes in general... WEAKNESS...

Yeah SIN's are invincible.... Learn to play better...
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Old Feb 28, 2008, 04:11 PM // 16:11   #32
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Also, just to change the subject a little - for those of you that are "sin is brooeken oh em geez00rz"

[skill]Word of Healing[/skill] Anyone?

omgqu3h. Monks broken.
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Old Feb 28, 2008, 04:13 PM // 16:13   #33
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Quote:
Originally Posted by FengShuiDove
Also, just to change the subject a little - for those of you that are "sin is brooeken oh em geez00rz"

[skill]Word of Healing[/skill] Anyone?

omgqu3h. Monks broken.
One word...Mesmer

But yeah, that heal is just not funny
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Old Feb 28, 2008, 04:14 PM // 16:14   #34
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emmm ...to OP..try this :

[skill]Insidious Parasite[/skill]
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Old Feb 28, 2008, 04:17 PM // 16:17   #35
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[skill]empathy[/skill] [skill]spirit shackles[/skill] [skill]signet of midnight[/skill]

This seems to tame most sins (atleast the ones with out hex removal)

Oh warriors dervish and paragons and rangers toooo
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Old Feb 28, 2008, 04:27 PM // 16:27   #36
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Sins aren't that imbalanced, one screw up in their chain and they don't have much chance, as has been said here before there are lots of counters to sins. Blind, if they have remedy then block, anti-kd is also a good idea as many sins use a kd as an opener. Hasn't been brought up as much but enchant removal is also a great way to shut down sins, especially if they're using aura of displacement.
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Old Feb 28, 2008, 04:27 PM // 16:27   #37
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I hunt assassins with my mesmer in ABs for fun. So many are willing to attack through [skill]Ineptitude[/skill] that the rest is easy. In ABs, skills 1-4 for me are: Wandering Eye(Unknown skill?)[skill]Ineptitude[/skill][skill]Conjure Phantasm[/skill][skill]Conjure Nightmare[/skill]... these alone will take care of the average sin quickly enough.
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Old Feb 28, 2008, 04:28 PM // 16:28   #38
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Quote:
Originally Posted by Painbringer
[skill]empathy[/skill] [skill]spirit shackles[/skill] [skill]signet of midnight[/skill]
The question is, do you really want to spend the elite slot on SoM? Not a bad idea though.

Insidious Parasite is another nasty hex. SS and even SV are counterable if you don't get it on them until late in their chain or against SS if they have enough regen to still kill you and get out to regen fully. Spirit Shackles is nasty, as in innate attack failure such as [skill]Price of Failure[/skill] and [skill]Reckless Haste[/skill].

EDIT: Wow, my skills got messed up.
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Old Feb 28, 2008, 04:29 PM // 16:29   #39
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Ctb, you're assuming RA should be a fair and balanced environment, which utterly fails to account for what RA is.

RANDOM arenas. Or, for want of a better term, "Under no constraint to not be broken" arenas. Sure, sometimes you get a completely stupid unblockable uberpwnage enemy team, because it's random. Sometimes you never even see a sin before being shunted to team arenas. Sometimes you see them all the time. It's...random.

Complaining that RA and AB are broken is...basically highlighting the essential POINT of RA and AB.
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Old Feb 28, 2008, 04:29 PM // 16:29   #40
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Quote:
Originally Posted by Magikarp
are you serious?
I believe he/she is talking about DA Sins, which have no mellee attacks and only spells and signets meaning that Blind, Anti-Mellee hexes and Defensive Stances are rendered useless. The change to Deadly Paradox lessened their numbers but you still see them in RA and AB.
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